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Cute little additions work well, like the ability to change your clothes, decorate your small lonely house, and of course the painting. I would dare call it a perfect balance.Įvery little detail does such an amazing job of capturing exactly what the game is trying to be. Just enough to get you thinking before letting you back out to paint the world. The emotions and struggles it addresses are very real and intimidating, but it never dwells on them for too long. Chicory does an amazing job of maintaining the perfect balance between realism and fiction. It is brutal, it doesn’t hold its punches, but it never feels… mean. The boss fights are such an intense tonal shift that every single time they will rip you to shreds, not only with the change in music and gameplay style, but with what each fight actually represents, and what each fight makes you feel. All of a sudden, you are listening to a downright banger. It carries you the whole way though the game, and it really kicks in when you finally reach one of the boss fights. The music is subtle and understated, but enough to make every location in the game feel different and vibrant, from the cheery sounds in the big city of Dinners to the calming music in the rainforest. Each area feels different, with new plants, new mechanics and a new track in the amazing soundtrack. The province of Picnic leads you along delicately, with plenty of sign posting to keep you eager to learn more about what there is to find.
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